unreal.CreateMaterialObjectParams
¶
- class unreal.CreateMaterialObjectParams¶
Bases:
StructBase
FCreateMaterialObjectParams is a collection of input data intended to be passed to UModelingObjectsCreationAPI::CreateMaterialObject().
C++ Source:
Plugin: MeshModelingToolset
Module: ModelingComponents
File: ModelingObjectsCreationAPI.h
Editor Properties: (see get_editor_property/set_editor_property)
base_name
(str): [Read-Write] The base name of the new Material objectmaterial_to_duplicate
(MaterialInterface): [Read-Write] The parent UMaterial of this material will be duplicated to create the new UMaterial Asset.store_relative_to_object
(Object): [Read-Write] An object to store the Material relative to.target_world
(World): [Read-Write] The World/Level the new Material object should be created in (if known). Note that Material generally do not exist as objects in a Level. However, it may be necessary to store the texture in a path relative to the level (for example if the level is in a Plugin, this would be necessary in-Editor)