unreal.CreateComponentResult¶
- class unreal.CreateComponentResult¶
Bases:
StructBaseFCreateComponentResult is returned by UModelingObjectsCreationAPI::CreateNewComponentOnActor() to indicate success/failure and provide information about created components
C++ Source:
Plugin: MeshModelingToolset
Module: ModelingComponents
File: ModelingObjectsCreationAPI.h
Editor Properties: (see get_editor_property/set_editor_property)
new_component(ActorComponent): [Read-Only] A pointer to a newly-created Componentresult_code(CreateModelingObjectResult): [Read-Only] Success/Failure status for the requested operation