unreal.CreateComponentParams¶
- class unreal.CreateComponentParams¶
Bases:
StructBaseFCreateComponentParams is a collection of input data intended to be passed to UModelingObjectsCreationAPI::CreateNewComponentOnActor().
C++ Source:
Plugin: MeshModelingToolset
Module: ModelingComponents
File: ModelingObjectsCreationAPI.h
Editor Properties: (see get_editor_property/set_editor_property)
base_name(str): [Read-Write] The base name of the new Componentcomponent_class(type(Class)): [Read-Write] A component class to instantiate a new component instance of.host_actor(Actor): [Read-Write] An actor to host the new componentset_as_root(bool): [Read-Write] If true, and if the component class is derived from USceneComponent, set this component as the root of the Actor.transact(bool): [Read-Write] If true, wrap the creation operation in a transaction, and create the component with the RF_Transactional object flag set.