unreal.CreateActorParams
¶
- class unreal.CreateActorParams¶
Bases:
StructBase
FCreateActorParams is a collection of input data intended to be passed to UModelingObjectsCreationAPI::CreateNewActor().
C++ Source:
Plugin: MeshModelingToolset
Module: ModelingComponents
File: ModelingObjectsCreationAPI.h
Editor Properties: (see get_editor_property/set_editor_property)
base_name
(str): [Read-Write] The base name of the new Actortarget_world
(World): [Read-Write] The World/Level the new Actor should be created in (if known).template_actor
(Actor): [Read-Write] A template Actor the new Actor is based ontransform
(Transform): [Read-Write] The 3D local-to-world transform for the new actor