unreal.CreateActorParams¶
- class unreal.CreateActorParams¶
Bases:
StructBaseFCreateActorParams is a collection of input data intended to be passed to UModelingObjectsCreationAPI::CreateNewActor().
C++ Source:
Plugin: MeshModelingToolset
Module: ModelingComponents
File: ModelingObjectsCreationAPI.h
Editor Properties: (see get_editor_property/set_editor_property)
base_name(str): [Read-Write] The base name of the new Actortarget_world(World): [Read-Write] The World/Level the new Actor should be created in (if known).template_actor(Actor): [Read-Write] input data deprecated: TemplateActor is being deprecated. Please use TemplateAsset instead.template_asset(Object): [Read-Write] A template Asset used to determine the type of Actor to spawn.transform(Transform): [Read-Write] The 3D local-to-world transform for the new actor