unreal.CoordinateSystemPolicy¶
- class unreal.CoordinateSystemPolicy¶
Bases:
EnumBaseECoordinate System Policy
C++ Source:
Module: UnrealEd
File: FbxAssetImportData.h
- KEEP_XYZ_AXES: CoordinateSystemPolicy = Ellipsis¶
The X, Y, and Z axes in the FBX are mapped directly to UEFN’s internal X, Y, and Z axes, only flipping the Y axis to change from right - handed to left - handed coordinates. This applies the least change to the data, but is least likely to match UEFN’s Left, Up, and Forward axis conventions.
- Type:
2
- MATCH_UP_AXIS: CoordinateSystemPolicy = Ellipsis¶
The Up axis in the FBX is mapped to the Up axis in UEFN. After import, the model will have the same apparent vertical axis in UEFN as it does in the FBX, but its Forward and Left orientations may not match the FBX.
- Type:
1
- MATCH_UP_FORWARD_AXES: CoordinateSystemPolicy = Ellipsis¶
The Up and Front axes in the FBX are mapped to the Up and Forward axes in UEFN. After import, the model will have the same apparent orientation in UEFN as itn oes in the FBX
- Type:
0