unreal.CoordinateSystem

class unreal.CoordinateSystem(x_axis: Direction = Ellipsis, y_axis: Direction = Ellipsis, z_axis: Direction = Ellipsis)

Bases: StructBase

Coordinate System

C++ Source:

  • Plugin: RigLogic

  • Module: RigLogicModule

  • File: DNACommon.h

Editor Properties: (see get_editor_property/set_editor_property)

  • x_axis (Direction): [Read-Write]

  • y_axis (Direction): [Read-Write]

  • z_axis (Direction): [Read-Write]

property x_axis: Direction

[Read-Only]

Type:

(Direction)

property y_axis: Direction

[Read-Only]

Type:

(Direction)

property z_axis: Direction

[Read-Only]

Type:

(Direction)