unreal.CookFunctionLibrary

class unreal.CookFunctionLibrary(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Cook Function Library

C++ Source:

  • Module: UnrealEd

  • File: CookFunctionLibrary.h

classmethod cook_asset(object, for_platform, destination_subfolder, cook_commandline_args='') None

Writes the cooked version of the provided object’s package into the Saved folder, in the subfolder defined by DestinationSubfolder. Extra arguments (such as -unversioned) can be provided by CookCommandlineArgs. This function is experimental and may not exactly match the behavior of the cook commandlet.

Parameters:
  • object (Object)

  • for_platform (str)

  • destination_subfolder (str)

  • cook_commandline_args (str)