unreal.ConversationSubNode

class unreal.ConversationSubNode(outer: Object | None = None, name: Name | str = 'None')

Bases: ConversationNode

TODO:: CONVERSATION: Comment me

C++ Source:

  • Plugin: CommonConversation

  • Module: CommonConversationRuntime

  • File: ConversationSubNode.h

Editor Properties: (see get_editor_property/set_editor_property)

  • compiled_node_guid (Guid): [Read-Write] The node’s unique ID. This value is set during compilation.

  • node_name (str): [Read-Write] node name

  • show_property_details (bool): [Read-Write] show detailed information about properties

  • show_property_editors (bool): [Read-Write] show detailed information about properties