unreal.ConversationNode

class unreal.ConversationNode(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Represents a single runtime node in the conversation database.

C++ Source:

  • Plugin: CommonConversation

  • Module: CommonConversationRuntime

  • File: ConversationNode.h

Editor Properties: (see get_editor_property/set_editor_property)

  • compiled_node_guid (Guid): [Read-Write] The node’s unique ID. This value is set during compilation.

  • node_name (str): [Read-Write] node name

  • show_property_details (bool): [Read-Write] show detailed information about properties

  • show_property_editors (bool): [Read-Write] show detailed information about properties

property compiled_node_guid: Guid

[Read-Only] The node’s unique ID. This value is set during compilation.

Type:

(Guid)

get_debug_participant_color(participant_id) LinearColor

Get Debug Participant Color

Parameters:

participant_id (GameplayTag)

Return type:

LinearColor

property node_name: str

[Read-Only] node name

Type:

(str)