unreal.ConversationRequirementNode
¶
- class unreal.ConversationRequirementNode(outer=None, name='None')¶
Bases:
unreal.ConversationSubNode
A requirement is placed on a parent node to control whether or not it can be activated (when a link to the parent node is being evaluated, the requirement will be asked if it is satisfied or not)
C++ Source:
Plugin: CommonConversation
Module: CommonConversationRuntime
File: ConversationRequirementNode.h
Editor Properties: (see get_editor_property/set_editor_property)
node_name
(str): [Read-Write] node nameshow_property_details
(bool): [Read-Write] show detailed information about propertiesshow_property_editors
(bool): [Read-Write] show detailed information about properties
- is_requirement_satisfied(context) → ConversationRequirementResult¶
Is Requirement Satisfied
- Parameters
context (ConversationContext) –
- Returns
- Return type