unreal.ConversationRequirementNode¶
- class unreal.ConversationRequirementNode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ConversationSubNodeA requirement is placed on a parent node to control whether or not it can be activated (when a link to the parent node is being evaluated, the requirement will be asked if it is satisfied or not)
C++ Source:
Plugin: CommonConversation
Module: CommonConversationRuntime
File: ConversationRequirementNode.h
Editor Properties: (see get_editor_property/set_editor_property)
node_name(str): [Read-Write] node nameshow_property_details(bool): [Read-Write] show detailed information about propertiesshow_property_editors(bool): [Read-Write] show detailed information about properties
- is_requirement_satisfied(context) ConversationRequirementResult¶
Is Requirement Satisfied
- Parameters:
context (ConversationContext) –
- Return type: