unreal.ConversationParticipantEntry

class unreal.ConversationParticipantEntry(actor=None, participant_id=['None'])

Bases: unreal.StructBase

Conversation Participant Entry

C++ Source:

  • Plugin: CommonConversation

  • Module: CommonConversationRuntime

  • File: ConversationTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • actor (Actor): [Read-Write] Actor

  • participant_id (GameplayTag): [Read-Write] Participant ID

property actor

[Read-Write] Actor

Type

(Actor)

property participant_id

[Read-Write] Participant ID

Type

(GameplayTag)