unreal.ConversationParticipantEntry
¶
- class unreal.ConversationParticipantEntry(actor=None, participant_id=['None'])¶
Bases:
unreal.StructBase
Conversation Participant Entry
C++ Source:
Plugin: CommonConversation
Module: CommonConversationRuntime
File: ConversationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
actor
(Actor): [Read-Write] Actorparticipant_id
(GameplayTag): [Read-Write] Participant ID
- property participant_id¶
[Read-Write] Participant ID
- Type