unreal.ConversationLinkNode¶
- class unreal.ConversationLinkNode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ConversationTaskNodeConversation Link Node
C++ Source:
Plugin: CommonConversation
Module: CommonConversationRuntime
File: ConversationLinkNode.h
Editor Properties: (see get_editor_property/set_editor_property)
branch_order(ConversationNodeBranchOrder): [Read-Write] Defines the order in which branches are selected when the conversation advanced automatically and the user did not choose a specific branchcompiled_node_guid(Guid): [Read-Write] The node’s unique ID. This value is set during compilation.default_node_body_color(LinearColor): [Read-Write] Default color of the node.has_dynamic_choices(bool): [Read-Write] EDITOR ONLY VISUALS: Does this task generate dynamic choices?has_requirements(bool): [Read-Write] EDITOR ONLY VISUALS: Does this task internally have requirements?ignore_requirements_while_advancing_conversations(bool): [Read-Write] This setting is designed for requirements that only matter when option is generatednode_name(str): [Read-Write] node nameoutput_connections(Array[Guid]): [Read-Write]remote_entry_tag(GameplayTag): [Read-Write]show_property_details(bool): [Read-Write] show detailed information about propertiesshow_property_editors(bool): [Read-Write] show detailed information about propertiessub_nodes(Array[ConversationSubNode]): [Read-Write] Requirements and side effects