unreal.ConversationDatabase
¶
- class unreal.ConversationDatabase(outer=None, name='None')¶
Bases:
unreal.PrimaryDataAsset
- /
This is a database of conversation graphs and participants It is an asset and never instanced. The conversation registry is used at runtime to actually run a conversation rather than referencing these database fragments directly.
C++ Source:
Plugin: CommonConversation
Module: CommonConversationRuntime
File: ConversationDatabase.h
Editor Properties: (see get_editor_property/set_editor_property)
speakers
(Array(CommonDialogueBankParticipant)): [Read-Write] List of participant slots