unreal.Conv2dObservationParams¶
- class unreal.Conv2dObservationParams(input_height: int = 0, input_width: int = 0, channels: int = 0, out_channels: int = 0, kernel_size: int = 0, stride: int = 0, padding: int = 0, activation_function: LearningAgentsActivationFunction = Ellipsis)¶
Bases:
StructBaseA wrapper of Conv2d observation parameters
C++ Source:
Plugin: LearningAgents
Module: LearningAgents
File: LearningAgentsObservations.h
Editor Properties: (see get_editor_property/set_editor_property)
activation_function(LearningAgentsActivationFunction): [Read-Write] Activation applied after the convolution.channels(int32): [Read-Write] Number of input channels.input_height(int32): [Read-Write] Height of the 2D input.input_width(int32): [Read-Write] Width of the 2D input.kernel_size(int32): [Read-Write] Size of the convolution kernel. (3 -> (3x3), 5 -> (5x5) etc)out_channels(int32): [Read-Write] Number of output channels.padding(int32): [Read-Write] Amount of zero‑padding on each side.stride(int32): [Read-Write] Stride of the convolution.
- property activation_function: LearningAgentsActivationFunction¶
[Read-Write] Activation applied after the convolution.
- Type: