unreal.ControllerHand

class unreal.ControllerHand

Bases: EnumBase

Defines the controller hands for tracking. Could be expanded, as needed, to facilitate non-handheld controllers

C++ Source:

  • Module: InputCore

  • File: InputCoreTypes.h

ANY_HAND: ControllerHand = Ellipsis

2

CHEST: ControllerHand = Ellipsis

7

EXTERNAL_CAMERA: ControllerHand = Ellipsis

4

GUN: ControllerHand = Ellipsis

5

HMD: ControllerHand = Ellipsis

6

LEFT: ControllerHand = Ellipsis

0

LEFT_ELBOW: ControllerHand = Ellipsis

10

LEFT_FOOT: ControllerHand = Ellipsis

15

LEFT_KNEE: ControllerHand = Ellipsis

13

LEFT_SHOULDER: ControllerHand = Ellipsis

8

PAD: ControllerHand = Ellipsis

3

RIGHT: ControllerHand = Ellipsis

1

RIGHT_ELBOW: ControllerHand = Ellipsis

11

RIGHT_FOOT: ControllerHand = Ellipsis

16

RIGHT_KNEE: ControllerHand = Ellipsis

14

RIGHT_SHOULDER: ControllerHand = Ellipsis

9

SPECIAL: ControllerHand = Ellipsis

17

WAIST: ControllerHand = Ellipsis

12