unreal.ControllerHand
¶
- class unreal.ControllerHand¶
Bases:
EnumBase
Defines the controller hands for tracking. Could be expanded, as needed, to facilitate non-handheld controllers
C++ Source:
Module: InputCore
File: InputCoreTypes.h
- ANY_HAND: ControllerHand¶
2
- EXTERNAL_CAMERA: ControllerHand¶
4
- GUN: ControllerHand¶
5
- HMD: ControllerHand¶
6
- LEFT: ControllerHand¶
0
- PAD: ControllerHand¶
3
- RIGHT: ControllerHand¶
1
- SPECIAL_1: ControllerHand¶
7
- SPECIAL_10: ControllerHand¶
16
- SPECIAL_11: ControllerHand¶
17
- SPECIAL_2: ControllerHand¶
8
- SPECIAL_3: ControllerHand¶
9
- SPECIAL_4: ControllerHand¶
10
- SPECIAL_5: ControllerHand¶
11
- SPECIAL_6: ControllerHand¶
12
- SPECIAL_7: ControllerHand¶
13
- SPECIAL_8: ControllerHand¶
14
- SPECIAL_9: ControllerHand¶
15