unreal.ControllerHand

class unreal.ControllerHand

Bases: EnumBase

Defines the controller hands for tracking. Could be expanded, as needed, to facilitate non-handheld controllers

C++ Source:

  • Module: InputCore

  • File: InputCoreTypes.h

ANY_HAND: ControllerHand

2

EXTERNAL_CAMERA: ControllerHand

4

GUN: ControllerHand

5

HMD: ControllerHand

6

LEFT: ControllerHand

0

PAD: ControllerHand

3

RIGHT: ControllerHand

1

SPECIAL_1: ControllerHand

7

SPECIAL_10: ControllerHand

16

SPECIAL_11: ControllerHand

17

SPECIAL_2: ControllerHand

8

SPECIAL_3: ControllerHand

9

SPECIAL_4: ControllerHand

10

SPECIAL_5: ControllerHand

11

SPECIAL_6: ControllerHand

12

SPECIAL_7: ControllerHand

13

SPECIAL_8: ControllerHand

14

SPECIAL_9: ControllerHand

15