unreal.ControllerHand
¶
- class unreal.ControllerHand¶
Bases:
unreal.EnumBase
Defines the controller hands for tracking. Could be expanded, as needed, to facilitate non-handheld controllers
C++ Source:
Module: InputCore
File: InputCoreTypes.h
- ANY_HAND¶
2
- EXTERNAL_CAMERA¶
4
- GUN¶
5
- LEFT¶
0
- PAD¶
3
- RIGHT¶
1
- SPECIAL_1¶
6
- SPECIAL_10¶
15
- SPECIAL_11¶
16
- SPECIAL_2¶
7
- SPECIAL_3¶
8
- SPECIAL_4¶
9
- SPECIAL_5¶
10
- SPECIAL_6¶
11
- SPECIAL_7¶
12
- SPECIAL_8¶
13
- SPECIAL_9¶
14