unreal.ControllerHand

class unreal.ControllerHand

Bases: unreal.EnumBase

Defines the controller hands for tracking. Could be expanded, as needed, to facilitate non-handheld controllers

C++ Source:

  • Module: InputCore

  • File: InputCoreTypes.h

ANY_HAND

2

EXTERNAL_CAMERA

4

GUN

5

LEFT

0

PAD

3

RIGHT

1

SPECIAL_1

6

SPECIAL_10

15

SPECIAL_11

16

SPECIAL_2

7

SPECIAL_3

8

SPECIAL_4

9

SPECIAL_5

10

SPECIAL_6

11

SPECIAL_7

12

SPECIAL_8

13

SPECIAL_9

14