unreal.ControlToTransformMappings

class unreal.ControlToTransformMappings

Bases: StructBase

Control to Transform Mappings

C++ Source:

  • Module: MovieSceneTools

  • File: MovieSceneToolsUserSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • control_channel (FControlRigChannelEnum): [Read-Write] Control Channel: The channel of the control to map

  • fbx_channel (FTransformChannelEnum): [Read-Write] FBXChannel: The channel of the fbx transofrm node to map

  • negate (bool): [Read-Write] Negate: Whether to negate the value