unreal.ControlToTransformMappings
¶
- class unreal.ControlToTransformMappings¶
Bases:
StructBase
Control to Transform Mappings
C++ Source:
Module: MovieSceneTools
File: MovieSceneToolsUserSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
control_channel
(FControlRigChannelEnum): [Read-Write] Control Channel: The channel of the control to mapfbx_channel
(FTransformChannelEnum): [Read-Write] FBXChannel: The channel of the fbx transofrm node to mapnegate
(bool): [Read-Write] Negate: Whether to negate the value