unreal.ControlRigVector2DControlProxy
¶
- class unreal.ControlRigVector2DControlProxy(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
ControlRigControlsProxy
Control Rig Vector 2DControl Proxy
C++ Source:
Plugin: ControlRig
Module: ControlRigEditor
File: ControlRigControlsProxy.h
Editor Properties: (see get_editor_property/set_editor_property)
control_name
(Name): [Read-Only] Control Namevector2d
(Vector2D): [Read-Write] Vector 2D