unreal.ControlRigSnapperSelection

class unreal.ControlRigSnapperSelection(actors: None = [], control_rigs: None = [])

Bases: StructBase

Selection from the UI to Snap To. Contains a set of Actors and/or Control Rigs to snap onto or from.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRigEditor

  • File: ControlRigSnapper.h

Editor Properties: (see get_editor_property/set_editor_property)

  • actors (Array[ActorForWorldTransforms]): [Read-Write]

  • control_rigs (Array[ControlRigForWorldTransforms]): [Read-Write]

property actors: None

[Read-Write]

Type:

(Array[ActorForWorldTransforms])

property control_rigs: None

[Read-Write]

Type:

(Array[ControlRigForWorldTransforms])