unreal.ControlRigSnapperSelection
¶
- class unreal.ControlRigSnapperSelection(actors: Array[ActorForWorldTransforms] = [], control_rigs: Array[ControlRigForWorldTransforms] = [])¶
Bases:
StructBase
Selection from the UI to Snap To. Contains a set of Actors and/or Control Rigs to snap onto or from.
C++ Source:
Plugin: ControlRig
Module: ControlRigEditor
File: ControlRigSnapper.h
Editor Properties: (see get_editor_property/set_editor_property)
actors
(Array[ActorForWorldTransforms]): [Read-Write] Actorscontrol_rigs
(Array[ControlRigForWorldTransforms]): [Read-Write] Control Rigs
- property actors: Array[ActorForWorldTransforms]¶
[Read-Write] Actors
- Type:
- property control_rigs: Array[ControlRigForWorldTransforms]¶
[Read-Write] Control Rigs
- Type: