unreal.ControlRigShapeLibrary
¶
- class unreal.ControlRigShapeLibrary(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
Control Rig Shape Library
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: ControlRigGizmoLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
default_material
(Material): [Read-Write] Default Materialdefault_shape
(ControlRigShapeDefinition): [Read-Write] Default Shapematerial_color_parameter
(Name): [Read-Write] Material Color Parametershapes
(Array[ControlRigShapeDefinition]): [Read-Write] Shapesx_ray_material
(Material): [Read-Write] XRay Material