unreal.ControlRigShapeLibrary

class unreal.ControlRigShapeLibrary(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Control Rig Shape Library

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: ControlRigGizmoLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • default_material (Material): [Read-Write] Default Material

  • default_shape (ControlRigShapeDefinition): [Read-Write] Default Shape

  • material_color_parameter (Name): [Read-Write] Material Color Parameter

  • shapes (Array[ControlRigShapeDefinition]): [Read-Write] Shapes

  • x_ray_material (Material): [Read-Write] XRay Material