unreal.ControlRigShapeDefinition
¶
- class unreal.ControlRigShapeDefinition(shape_name: Name = 'None', static_mesh: StaticMesh = Ellipsis, transform: Transform = Ellipsis)¶
Bases:
StructBase
Control Rig Shape Definition
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: ControlRigGizmoLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
shape_name
(Name): [Read-Write] Shape Namestatic_mesh
(StaticMesh): [Read-Write] Static Meshtransform
(Transform): [Read-Write] Transform
- property static_mesh: StaticMesh¶
[Read-Only] Static Mesh
- Type: