unreal.ControlRigSequence
¶
- class unreal.ControlRigSequence(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
LevelSequence
Control Rig Sequence
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: ControlRigSequence.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_user_data
(Array[AssetUserData]): [Read-Write] Asset User Data: Array of user data stored with the asset