unreal.ControlRigSequence¶
- class unreal.ControlRigSequence(outer=None, name='None')¶
Bases:
unreal.LevelSequenceControl Rig Sequence
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: ControlRigSequence.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_user_data(Array(AssetUserData)): [Read-Write] Asset User Data: Array of user data stored with the asset