unreal.ControlRigRuntimeAsset¶
- class unreal.ControlRigRuntimeAsset(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
RigVMRuntimeAssetControl Rig Runtime Asset
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: ControlRigRuntimeAsset.h
Editor Properties: (see get_editor_property/set_editor_property)
allow_multiple_instances(bool): [Read-Write] If set to true, multiple control rig tracks can be created for the same rig in sequencerasset_user_data(Array[AssetUserData]): [Read-Write] Array of user data stored with the assetasset_user_data_editor_only(Array[AssetUserData]): [Read-Write] Array of user data stored with the assetasset_variant(RigVMVariant): [Read-Write] Variant information about this assetcustom_thumbnail(str): [Read-Write] This relates to FAssetThumbnailPool::CustomThumbnailTagName and allows the thumbnail pool to show the thumbnail of the icon rather than the rig itself to avoid deploying the 3D renderer.hierarchy(RigHierarchy): [Read-Write]hierarchy_settings(RigHierarchySettings): [Read-Write]influences(RigInfluenceMapPerEvent): [Read-Write]modular_rig_model(ModularRigModel): [Read-Write]modular_rig_settings(ModularRigSettings): [Read-Write]preview_skeletal_mesh(SkeletalMesh): [Read-Write]required_plugins(Array[str]): [Read-Only]rig_module_settings(RigModuleSettings): [Read-Write]runtime_settings(RigVMRuntimeSettings): [Read-Write]shape_libraries(Array[ControlRigShapeLibrary]): [Read-Write]source_curve_import(Object): [Read-Write] The skeleton from import into a curvesource_hierarchy_import(Object): [Read-Write] The skeleton from import into a hierarchy
- property hierarchy: RigHierarchy¶
[Read-Only]
- Type:
- property influences: RigInfluenceMapPerEvent¶
[Read-Only]
- Type:
- property modular_rig_model: ModularRigModel¶
[Read-Only]
- Type: