unreal.ControlRigRuntimeAsset

class unreal.ControlRigRuntimeAsset(outer: Object | None = None, name: Name | str = 'None')

Bases: RigVMRuntimeAsset

Control Rig Runtime Asset

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: ControlRigRuntimeAsset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • allow_multiple_instances (bool): [Read-Write] If set to true, multiple control rig tracks can be created for the same rig in sequencer

  • asset_user_data (Array[AssetUserData]): [Read-Write] Array of user data stored with the asset

  • asset_user_data_editor_only (Array[AssetUserData]): [Read-Write] Array of user data stored with the asset

  • asset_variant (RigVMVariant): [Read-Write] Variant information about this asset

  • custom_thumbnail (str): [Read-Write] This relates to FAssetThumbnailPool::CustomThumbnailTagName and allows the thumbnail pool to show the thumbnail of the icon rather than the rig itself to avoid deploying the 3D renderer.

  • hierarchy (RigHierarchy): [Read-Write]

  • hierarchy_settings (RigHierarchySettings): [Read-Write]

  • influences (RigInfluenceMapPerEvent): [Read-Write]

  • modular_rig_model (ModularRigModel): [Read-Write]

  • modular_rig_settings (ModularRigSettings): [Read-Write]

  • preview_skeletal_mesh (SkeletalMesh): [Read-Write]

  • required_plugins (Array[str]): [Read-Only]

  • rig_module_settings (RigModuleSettings): [Read-Write]

  • runtime_settings (RigVMRuntimeSettings): [Read-Write]

  • shape_libraries (Array[ControlRigShapeLibrary]): [Read-Write]

  • source_curve_import (Object): [Read-Write] The skeleton from import into a curve

  • source_hierarchy_import (Object): [Read-Write] The skeleton from import into a hierarchy

property hierarchy: RigHierarchy

[Read-Only]

Type:

(RigHierarchy)

property influences: RigInfluenceMapPerEvent

[Read-Only]

Type:

(RigInfluenceMapPerEvent)

property modular_rig_model: ModularRigModel

[Read-Only]

Type:

(ModularRigModel)