unreal.RigVMRuntimeAsset¶
- class unreal.RigVMRuntimeAsset(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectRig VMRuntime Asset
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMRuntimeAsset.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_user_data(Array[AssetUserData]): [Read-Write] Array of user data stored with the assetasset_user_data_editor_only(Array[AssetUserData]): [Read-Write] Array of user data stored with the assetasset_variant(RigVMVariant): [Read-Write] Variant information about this assetrequired_plugins(Array[str]): [Read-Only]runtime_settings(RigVMRuntimeSettings): [Read-Write]
- get_asset_variables() Array[RigVMGraphVariableDescription]¶
Get Asset Variables
- Return type: