unreal.ControlRigPoseMirrorSettings¶
- class unreal.ControlRigPoseMirrorSettings(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
ObjectControl Rig Pose Mirror Settings
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: ControlRigPoseMirrorSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
axis_to_flip(AxisType): [Read-Write] Axis to Flip: Axis to Flip for Rotationsleft_side(str): [Read-Write] Left Side: String To Denote Left Sidemirror_axis(AxisType): [Read-Write] Mirror Axis: Axis to Mirror Translationsright_side(str): [Read-Write] Right Side: String To Denote Right Side
- property axis_to_flip: AxisType¶
[Read-Write] Axis to Flip: Axis to Flip for Rotations
- Type:
(AxisType)