unreal.ControlRigModifyBoneMode

class unreal.ControlRigModifyBoneMode

Bases: EnumBase

EControl Rig Modify Bone Mode

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_ModifyTransforms.h

ADDITIVE_GLOBAL: ControlRigModifyBoneMode

Additive to existing global transform. Input transform is added as a global offset in the root of the hierarchy.

Type:

3

ADDITIVE_LOCAL: ControlRigModifyBoneMode

Additive to existing local transform. Input transform is added within the bone’s space.

Type:

2

OVERRIDE_GLOBAL: ControlRigModifyBoneMode

Override existing global transform

Type:

1

OVERRIDE_LOCAL: ControlRigModifyBoneMode

Override existing local transform

Type:

0