unreal.ControlRigModifyBoneMode
¶
- class unreal.ControlRigModifyBoneMode¶
Bases:
EnumBase
EControl Rig Modify Bone Mode
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_ModifyTransforms.h
- ADDITIVE_GLOBAL: ControlRigModifyBoneMode¶
Additive to existing global transform. Input transform is added as a global offset in the root of the hierarchy.
- Type:
3
- ADDITIVE_LOCAL: ControlRigModifyBoneMode¶
Additive to existing local transform. Input transform is added within the bone’s space.
- Type:
2
- OVERRIDE_GLOBAL: ControlRigModifyBoneMode¶
Override existing global transform
- Type:
1
- OVERRIDE_LOCAL: ControlRigModifyBoneMode¶
Override existing local transform
- Type:
0