unreal.ControlRigGizmoDefinition¶
- class unreal.ControlRigGizmoDefinition(shape_name='Default', static_mesh=None, transform=[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]])¶
Bases:
unreal.ControlRigShapeDefinitiondeprecated: ‘ControlRigGizmoDefinition’ was renamed to ‘ControlRigShapeDefinition’.