unreal.ControlRigForWorldTransforms
¶
- class unreal.ControlRigForWorldTransforms(control_rig: ControlRig = Ellipsis, control_names: None = [])¶
Bases:
StructBase
Specification containing a Control Rig and a list of selected Controls we use to get World Transforms for Snapping.
C++ Source:
Plugin: ControlRig
Module: ControlRigEditor
File: ControlRigSnapper.h
Editor Properties: (see get_editor_property/set_editor_property)
control_names
(Array[Name]): [Read-Write]control_rig
(ControlRig): [Read-Write]
- property control_rig: ControlRig¶
[Read-Write]
- Type: