unreal.ControlRigForWorldTransforms

class unreal.ControlRigForWorldTransforms(control_rig: ControlRig = Ellipsis, control_names: None = [])

Bases: StructBase

Specification containing a Control Rig and a list of selected Controls we use to get World Transforms for Snapping.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRigEditor

  • File: ControlRigSnapper.h

Editor Properties: (see get_editor_property/set_editor_property)

  • control_names (Array[Name]): [Read-Write]

  • control_rig (ControlRig): [Read-Write]

property control_names: None

[Read-Write]

Type:

(Array[Name])

property control_rig: ControlRig

[Read-Write]

Type:

(ControlRig)