unreal.ControlRigFloatControlProxy¶
- class unreal.ControlRigFloatControlProxy(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ControlRigControlsProxyControl Rig Float Control Proxy
C++ Source:
Plugin: ControlRig
Module: ControlRigEditor
File: ControlRigControlsProxy.h
Editor Properties: (see get_editor_property/set_editor_property)
control_name(Name): [Read-Only]float(float): [Read-Write]