unreal.ControlRigControlsProxy
¶
- class unreal.ControlRigControlsProxy(outer=None, name='None')¶
Bases:
unreal.Object
Control Rig Controls Proxy
C++ Source:
Plugin: ControlRig
Module: ControlRigEditor
File: ControlRigControlsProxy.h
Editor Properties: (see get_editor_property/set_editor_property)
control_name
(Name): [Read-Only] Control Name