unreal.ControlRigComponentSpace
¶
- class unreal.ControlRigComponentSpace¶
Bases:
unreal.EnumBase
Enum for controlling which space a transform is applied in.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: ControlRigComponent.h
- ACTOR_SPACE¶
The space below the actor’s root transform
- Type
1
- COMPONENT_SPACE¶
The space defined by the Control Rig Component
- Type
2
- LOCAL_SPACE¶
The space defined by each element’s parent (bone, control etc)
- Type
4
- RIG_SPACE¶
The space within the rig. Currently the same as Component Space. Inside of control rig this is called ‘Global Space’.
- Type
3
- WORLD_SPACE¶
World space transform
- Type
0