unreal.ControlRigComponentMappedElement
¶
- class unreal.ControlRigComponentMappedElement(component_reference: ComponentReference = Ellipsis, transform_index: int = 0, transform_name: Name = 'None', element_type: RigElementType = Ellipsis, element_name: Name = 'None', direction: ControlRigComponentMapDirection = Ellipsis, offset: Transform = Ellipsis, weight: float = 0.0, space: ControlRigComponentSpace = Ellipsis)¶
Bases:
StructBase
Control Rig Component Mapped Element
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: ControlRigComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
component_reference
(ComponentReference): [Read-Write] Component Reference: The component to map to the Control Rigdirection
(ControlRigComponentMapDirection): [Read-Write] Direction: The direction (input / output) to be used for mapping an elementelement_name
(Name): [Read-Write] Element Name: The name of the element to map toelement_type
(RigElementType): [Read-Write] Element Type: The type of element this is mapped tooffset
(Transform): [Read-Write] Offset: The offset transform to applyspace
(ControlRigComponentSpace): [Read-Write] Space: space in which the mapping happenstransform_index
(int32): [Read-Write] Transform Index: An optional index that can be used with components with multiple transforms (for example the InstancedStaticMechComponent)transform_name
(Name): [Read-Write] Transform Name: An optional name that can be used with components that have sockets (for example the SkeletalMeshComponent)weight
(float): [Read-Write] Weight: defines how much the mapped element should be driven
- property component_reference: ComponentReference¶
[Read-Write] Component Reference: The component to map to the Control Rig
- Type:
- property direction: ControlRigComponentMapDirection¶
[Read-Write] Direction: The direction (input / output) to be used for mapping an element
- Type:
- property element_name: Name¶
[Read-Write] Element Name: The name of the element to map to
- Type:
(Name)
- property element_type: RigElementType¶
[Read-Write] Element Type: The type of element this is mapped to
- Type:
- property space: ControlRigComponentSpace¶
[Read-Write] Space: space in which the mapping happens
- Type:
- property transform_index: int¶
[Read-Write] Transform Index: An optional index that can be used with components with multiple transforms (for example the InstancedStaticMechComponent)
- Type:
(int32)