unreal.ControlRigComponentMappedComponent
¶
- class unreal.ControlRigComponentMappedComponent(component: SceneComponent = Ellipsis, element_name: Name = 'None', element_type: RigElementType = Ellipsis, direction: ControlRigComponentMapDirection = Ellipsis)¶
Bases:
StructBase
Control Rig Component Mapped Component
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: ControlRigComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
component
(SceneComponent): [Read-Write] Componentdirection
(ControlRigComponentMapDirection): [Read-Write] Directionelement_name
(Name): [Read-Write] Element Nameelement_type
(RigElementType): [Read-Write] Element Type: The type of element this is mapped to
- property component: SceneComponent¶
[Read-Write] Component
- Type:
- property direction: ControlRigComponentMapDirection¶
[Read-Write] Direction
- Type:
- property element_type: RigElementType¶
[Read-Write] Element Type: The type of element this is mapped to
- Type: