unreal.ControlRigComponentMappedBone

class unreal.ControlRigComponentMappedBone(source: Name = 'None', target: Name = 'None')

Bases: StructBase

Control Rig Component Mapped Bone

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: ControlRigComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • source (Name): [Read-Write] Source

  • target (Name): [Read-Write] Target

property source: Name

[Read-Write] Source

Type:

(Name)

property target: Name

[Read-Write] Target

Type:

(Name)