unreal.ControlRigComponentMappedBone
¶
- class unreal.ControlRigComponentMappedBone(source: Name = 'None', target: Name = 'None')¶
Bases:
StructBase
Control Rig Component Mapped Bone
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: ControlRigComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
source
(Name): [Read-Write] Sourcetarget
(Name): [Read-Write] Target