unreal.ControlRigBoolControlProxy¶
- class unreal.ControlRigBoolControlProxy(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ControlRigControlsProxyControl Rig Bool Control Proxy
C++ Source:
Plugin: ControlRig
Module: ControlRigEditor
File: ControlRigControlsProxy.h
Editor Properties: (see get_editor_property/set_editor_property)
bool(bool): [Read-Write]control_name(Name): [Read-Only]