unreal.ControlRigBlueprintLibrary¶
- class unreal.ControlRigBlueprintLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
RigVMBlueprintLibraryControl Rig Blueprint Editor Library
C++ Source:
Plugin: ControlRig
Module: ControlRigEditor
File: ControlRigBlueprintEditorLibrary.h
- classmethod cast_to_control_rig_blueprint(object) -> (branches=CastToControlRigBlueprintCases, as_control_rig_blueprint=ControlRigBlueprint)¶
Cast to Control Rig Blueprint
- Parameters:
object (Object)
- Returns:
branches (CastToControlRigBlueprintCases):
as_control_rig_blueprint (ControlRigBlueprint):
- Return type:
tuple
- classmethod get_available_rig_modules() Array[RigModuleDescription]¶
Get Available Rig Modules
- Return type:
- classmethod get_currently_open_rig_blueprints() Array[ControlRigBlueprint]¶
Get Currently Open Rig Blueprints
- Return type:
- classmethod get_hierarchy(rig_blueprint) RigHierarchy¶
Get Hierarchy
- Parameters:
rig_blueprint (ControlRigBlueprint)
- Return type:
- classmethod get_hierarchy_controller(rig_blueprint) RigHierarchyController¶
Get Hierarchy Controller
- Parameters:
rig_blueprint (ControlRigBlueprint)
- Return type:
- classmethod get_preview_mesh(rig_blueprint) SkeletalMesh¶
Get Preview Mesh
- Parameters:
rig_blueprint (ControlRigBlueprint)
- Return type:
- classmethod request_control_rig_init(rig_blueprint) None¶
Request Control Rig Init
- Parameters:
rig_blueprint (ControlRigBlueprint)
- classmethod set_preview_mesh(rig_blueprint, preview_mesh, mark_as_dirty=True) None¶
Set Preview Mesh
- Parameters:
rig_blueprint (ControlRigBlueprint)
preview_mesh (SkeletalMesh)
mark_as_dirty (bool)
Setup All Editor Menus