unreal.ControlRigBlueprint¶
- class unreal.ControlRigBlueprint(outer=None, name='None')¶
Bases:
unreal.BlueprintControl Rig Blueprint
C++ Source:
Plugin: ControlRig
Module: ControlRigDeveloper
File: ControlRigBlueprint.h
Editor Properties: (see get_editor_property/set_editor_property)
blueprint_category(str): [Read-Write] The category of the Blueprint, used to organize this Blueprint class when displayed in palette windowsblueprint_description(str): [Read-Write] Shows up in the content browser tooltip when the blueprint is hoveredblueprint_display_name(str): [Read-Write] Overrides the BP’s display name in the editor UIblueprint_namespace(str): [Read-Write] The namespace of this blueprint (if set, the Blueprint will be treated differently for the context menu)compile_mode(BlueprintCompileMode): [Read-Write] The mode that will be used when compiling this class.controller(RigVMController): [Read-Write] Controllerdeprecate(bool): [Read-Write] Deprecates the Blueprint, marking the generated class with the CLASS_Deprecated flagdraw_container(ControlRigDrawContainer): [Read-Write] Draw Containergenerate_abstract_class(bool): [Read-Write] Whether or not this blueprint’s class is a abstract class or not. Should set CLASS_Abstract in the KismetCompiler.generate_const_class(bool): [Read-Write] Whether or not this blueprint’s class is a const class or not. Should set CLASS_Const in the KismetCompiler.gizmo_library(ControlRigGizmoLibrary): [Read-Write] Gizmo Libraryhide_categories(Array(str)): [Read-Write] Additional HideCategories. These are added to HideCategories from parent.influences(RigInfluenceMapPerEvent): [Read-Write] Influencesmodel(RigVMGraph): [Read-Write] Modelrun_construction_script_in_sequencer(bool): [Read-Write] whether or not you want to continuously rerun the construction script for an actor in sequencerrun_construction_script_on_drag(bool): [Read-Write] whether or not you want to continuously rerun the construction script for an actor as you drag it in the editor, or only when the drag operation is completestatistics(RigVMStatistics): [Read-Only] Statisticsthumbnail_info(ThumbnailInfo): [Read-Only] Information for thumbnail renderingvm_compile_settings(RigVMCompileSettings): [Read-Write] VMCompile Settings
- property controller¶
[Read-Only] Controller
- Type
- classmethod get_currently_open_rig_blueprints()¶
Get Currently Open Rig Blueprints
- Returns
- Return type
- get_hierarchy_modifier() → ControlRigHierarchyModifier¶
Get Hierarchy Modifier
- Returns
- Return type
- get_preview_mesh() → SkeletalMesh¶
Get Preview Mesh
- Returns
- Return type
- property model¶
[Read-Only] Model
- Type
- set_preview_mesh(preview_mesh, mark_as_dirty=True) → None¶
IInterface_PreviewMeshProvider interface
- Parameters
preview_mesh (SkeletalMesh) –
mark_as_dirty (bool) –
- suspend_notifications(suspend_notifs) → None¶
Suspend Notifications
- Parameters
suspend_notifs (bool) –
- property vm_compile_settings¶
[Read-Write] VMCompile Settings
- Type