unreal.ContextualAnimTrack

class unreal.ContextualAnimTrack(animation: AnimSequenceBase = Ellipsis, anim_max_start_time: float = 0.0, require_flying_mode: bool = False, optional: bool = False, mesh_to_scene: Transform = Ellipsis, role: Name = 'None', section_idx: int = 0, anim_set_idx: int = 0, anim_track_idx: int = 0)

Bases: StructBase

Contextual Anim Track

C++ Source:

  • Plugin: ContextualAnimation

  • Module: ContextualAnimation

  • File: ContextualAnimTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • anim_max_start_time (float): [Read-Write]

  • anim_set_idx (int32): [Read-Write]

  • anim_track_idx (int32): [Read-Write]

  • animation (AnimSequenceBase): [Read-Write]

  • mesh_to_scene (Transform): [Read-Write]

  • optional (bool): [Read-Write] Whether the actor that should play this animation is optional

  • require_flying_mode (bool): [Read-Write]

  • role (Name): [Read-Only]

  • section_idx (int32): [Read-Write]

  • selection_criteria (Array[ContextualAnimSelectionCriterion]): [Read-Write]

property anim_max_start_time: float

[Read-Write]

Type:

(float)

property anim_set_idx: int

[Read-Only]

Type:

(int32)

property anim_track_idx: int

[Read-Only]

Type:

(int32)

property animation: AnimSequenceBase

[Read-Write]

Type:

(AnimSequenceBase)

property mesh_to_scene: Transform

[Read-Write]

Type:

(Transform)

property optional: bool

[Read-Write] Whether the actor that should play this animation is optional

Type:

(bool)

property require_flying_mode: bool

[Read-Write]

Type:

(bool)

property role: Name

[Read-Only]

Type:

(Name)

property section_idx: int

[Read-Only]

Type:

(int32)