unreal.ContextualAnimTrack¶
- class unreal.ContextualAnimTrack(animation: AnimSequenceBase = Ellipsis, anim_max_start_time: float = 0.0, require_flying_mode: bool = False, optional: bool = False, mesh_to_scene: Transform = Ellipsis, role: Name = 'None', section_idx: int = 0, anim_set_idx: int = 0, anim_track_idx: int = 0)¶
Bases:
StructBaseContextual Anim Track
C++ Source:
Plugin: ContextualAnimation
Module: ContextualAnimation
File: ContextualAnimTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
anim_max_start_time(float): [Read-Write]anim_set_idx(int32): [Read-Write]anim_track_idx(int32): [Read-Write]animation(AnimSequenceBase): [Read-Write]mesh_to_scene(Transform): [Read-Write]optional(bool): [Read-Write] Whether the actor that should play this animation is optionalrequire_flying_mode(bool): [Read-Write]role(Name): [Read-Only]section_idx(int32): [Read-Write]selection_criteria(Array[ContextualAnimSelectionCriterion]): [Read-Write]
- property animation: AnimSequenceBase¶
[Read-Write]
- Type: