unreal.ContextualAnimSetPivotDefinition¶
- class unreal.ContextualAnimSetPivotDefinition(name: Name = 'None', origin: Name = 'None', along_closest_distance: bool = False, other_role: Name = 'None', weight: float = 0.0)¶
Bases:
StructBaseRules used to compute the pivot for a AnimSet
C++ Source:
Plugin: ContextualAnimation
Module: ContextualAnimation
File: ContextualAnimTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
along_closest_distance(bool): [Read-Write]name(Name): [Read-Write]origin(Name): [Read-Write]other_role(Name): [Read-Write]weight(float): [Read-Write]