unreal.ContextualAnimQueryResult

class unreal.ContextualAnimQueryResult(animation: AnimMontage = Ellipsis, entry_transform: Transform = Ellipsis, sync_transform: Transform = Ellipsis, anim_start_time: float = 0.0, anim_set_idx: int = 0)

Bases: StructBase

Stores the result of a query function TODO:: Only used by UContextualAnimSceneAsset::Query. Kept around only to do not break existing content. It will go away in the future.

C++ Source:

  • Plugin: ContextualAnimation

  • Module: ContextualAnimation

  • File: ContextualAnimTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • anim_set_idx (int32): [Read-Write]

  • anim_start_time (float): [Read-Write]

  • animation (AnimMontage): [Read-Write]

  • entry_transform (Transform): [Read-Write]

  • sync_transform (Transform): [Read-Write]

property anim_set_idx: int

[Read-Write]

Type:

(int32)

property anim_start_time: float

[Read-Write]

Type:

(float)

property animation: AnimMontage

[Read-Write]

Type:

(AnimMontage)

property entry_transform: Transform

[Read-Write]

Type:

(Transform)

property sync_transform: Transform

[Read-Write]

Type:

(Transform)