unreal.ContextualAnimQueryResult
¶
- class unreal.ContextualAnimQueryResult(animation: AnimMontage = Ellipsis, entry_transform: Transform = Ellipsis, sync_transform: Transform = Ellipsis, anim_start_time: float = 0.0, anim_set_idx: int = 0)¶
Bases:
StructBase
Stores the result of a query function TODO:: Only used by UContextualAnimSceneAsset::Query. Kept around only to do not break existing content. It will go away in the future.
C++ Source:
Plugin: ContextualAnimation
Module: ContextualAnimation
File: ContextualAnimTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
anim_set_idx
(int32): [Read-Write]anim_start_time
(float): [Read-Write]animation
(AnimMontage): [Read-Write]entry_transform
(Transform): [Read-Write]sync_transform
(Transform): [Read-Write]
- property animation: AnimMontage¶
[Read-Write]
- Type: