unreal.ContentBrowserFolderContext

class unreal.ContentBrowserFolderContext(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: ContentBrowserMenuContext

Content Browser Folder Context

C++ Source:

  • Module: ContentBrowser

  • File: ContentBrowserMenuContexts.h

Editor Properties: (see get_editor_property/set_editor_property)

  • can_be_modified (bool): [Read-Write] Can be Modified

  • no_folder_on_disk (bool): [Read-Write] No Folder on Disk

  • num_asset_paths (int32): [Read-Write] Num Asset Paths

  • num_class_paths (int32): [Read-Write] Num Class Paths

  • selected_package_paths (Array[str]): [Read-Write] Selected Package Paths

property can_be_modified: bool

[Read-Only] Can be Modified

Type:

(bool)

property no_folder_on_disk: bool

[Read-Only] No Folder on Disk

Type:

(bool)

property num_asset_paths: int

[Read-Only] Num Asset Paths

Type:

(int32)

property num_class_paths: int

[Read-Only] Num Class Paths

Type:

(int32)

property selected_package_paths: Array[str]

[Read-Only] Selected Package Paths

Type:

(Array[str])