unreal.ContentBrowserDataObjectFilter
¶
- class unreal.ContentBrowserDataObjectFilter(object_names_to_include: Array[Name] = [], object_names_to_exclude: Array[Name] = [], on_disk_objects_only: bool = False)¶
Bases:
StructBase
Data used to filter object instances by their name and tags. note: This will typically limit your query to returning assets.
C++ Source:
Module: ContentBrowserData
File: ContentBrowserDataFilter.h
Editor Properties: (see get_editor_property/set_editor_property)
object_names_to_exclude
(Array[Name]): [Read-Write] Object Names to Exclude: Array of object names that should be excluded from this queryobject_names_to_include
(Array[Name]): [Read-Write] Object Names to Include: Array of object names that should be included in this queryon_disk_objects_only
(bool): [Read-Write] On Disk Objects Only: Whether we should only include on-disk objects (ignoring those that exist only in memory)
- property object_names_to_exclude: Array[Name]¶
[Read-Write] Object Names to Exclude: Array of object names that should be excluded from this query