unreal.ContentBrowserDataClassFilter

class unreal.ContentBrowserDataClassFilter(class_names_to_include=[], class_names_to_exclude=[], recursive_class_names_to_include=False, recursive_class_names_to_exclude=False)

Bases: unreal.StructBase

Data used to filter object instances by their class. note: This will typically limit your query to returning assets.

C++ Source:

  • Module: ContentBrowserData

  • File: ContentBrowserDataFilter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • class_names_to_exclude (Array(Name)): [Read-Write] Array of class names that should be excluded from this query

  • class_names_to_include (Array(Name)): [Read-Write] Array of class names that should be included in this query

  • recursive_class_names_to_exclude (bool): [Read-Write] Whether we should include exclusive sub-classes in this query

  • recursive_class_names_to_include (bool): [Read-Write] Whether we should include inclusive sub-classes in this query

property class_names_to_exclude

[Read-Write] Array of class names that should be excluded from this query

Type

(Array(Name))

property class_names_to_include

[Read-Write] Array of class names that should be included in this query

Type

(Array(Name))

property recursive_class_names_to_exclude

[Read-Write] Whether we should include exclusive sub-classes in this query

Type

(bool)

property recursive_class_names_to_include

[Read-Write] Whether we should include inclusive sub-classes in this query

Type

(bool)