unreal.ContentBrowserDataClassFilter
¶
- class unreal.ContentBrowserDataClassFilter(class_names_to_include=[], class_names_to_exclude=[], recursive_class_names_to_include=False, recursive_class_names_to_exclude=False)¶
Bases:
unreal.StructBase
Data used to filter object instances by their class. note: This will typically limit your query to returning assets.
C++ Source:
Module: ContentBrowserData
File: ContentBrowserDataFilter.h
Editor Properties: (see get_editor_property/set_editor_property)
class_names_to_exclude
(Array(Name)): [Read-Write] Array of class names that should be excluded from this queryclass_names_to_include
(Array(Name)): [Read-Write] Array of class names that should be included in this queryrecursive_class_names_to_exclude
(bool): [Read-Write] Whether we should include exclusive sub-classes in this queryrecursive_class_names_to_include
(bool): [Read-Write] Whether we should include inclusive sub-classes in this query
- property class_names_to_exclude¶
[Read-Write] Array of class names that should be excluded from this query
- property class_names_to_include¶
[Read-Write] Array of class names that should be included in this query