unreal.ContentBrowserAssetContextMenuContext¶
- class unreal.ContentBrowserAssetContextMenuContext(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectContent Browser Asset Context Menu Context
C++ Source:
Module: ContentBrowser
File: ContentBrowserMenuContexts.h
Editor Properties: (see get_editor_property/set_editor_property)
contains_unsupported_assets(bool): [Read-Write]selected_assets(Array[AssetData]): [Read-Write] The currently selected assets in the content browser.
- get_selected_objects() → Array[Object]¶
Get Selected Objects deprecated: GetSelectedObjects has been deprecated. We no longer automatically load assets on right click. If you can work without loading the assets, please use SelectedAssets. Otherwise call LoadSelectedObjects
- load_selected_objects(load_tags) → Array[Object]¶
Loads all the selected assets and returns an array of the objects.
- load_selected_objects_if_needed() → Array[Object]¶
Loads the selected assets (if needed) which is based on AssetViewUtils::LoadAssetsIfNeeded, this exists primarily for backwards compatability. Reliance on a black box to determine ‘neededness’ is not recommended, this function will likely be deprecated a few versions after GetSelectedObjects.