unreal.ContentBrowserAssetContextMenuContext

class unreal.ContentBrowserAssetContextMenuContext(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Content Browser Asset Context Menu Context

C++ Source:

  • Module: ContentBrowser

  • File: ContentBrowserMenuContexts.h

Editor Properties: (see get_editor_property/set_editor_property)

  • contains_unsupported_assets (bool): [Read-Write]

  • selected_assets (Array[AssetData]): [Read-Write] The currently selected assets in the content browser.

property contains_unsupported_assets: bool

[Read-Only]

Type:

(bool)

get_selected_objects() Array[Object]

Get Selected Objects deprecated: GetSelectedObjects has been deprecated. We no longer automatically load assets on right click. If you can work without loading the assets, please use SelectedAssets. Otherwise call LoadSelectedObjects

Return type:

Array[Object]

load_selected_objects(load_tags) Array[Object]

Loads all the selected assets and returns an array of the objects.

Parameters:

load_tags (Set[Name])

Return type:

Array[Object]

load_selected_objects_if_needed() Array[Object]

Loads the selected assets (if needed) which is based on AssetViewUtils::LoadAssetsIfNeeded, this exists primarily for backwards compatability. Reliance on a black box to determine ‘neededness’ is not recommended, this function will likely be deprecated a few versions after GetSelectedObjects.

Return type:

Array[Object]

property selected_assets: None

[Read-Only] The currently selected assets in the content browser.

Type:

(Array[AssetData])